Paladin - Auras, Blessings, Seals
Paladin belongs to best support class. Paladin is the one, who supports his teammates through auras, blessings and of course we cannot forget about Seals (paladin“s self buffs).
Auras
In addition to spell buffs, a Paladin can also boost their group's abilities through the use of Auras. Multiple paladins can use different Auras within a group (although two Paladins using the same Aura gain no additional effect). The different Auras are as follows:
|
|
Gives additional 55/160/275/390/505/620/735/861 armor to nearby party members. |
|
|
|
Causes 5/8/12/16/20/26 holy damage to any creature that strikes a party member. (type: Retribution; first acquired at level 16; 5 ranks) Holy damage can be increased via talents |
|
|
|
Gives 35% chance of ignoring spell casting delays caused by damage to nearby party members. (type: Protection; first acquired at level 22; 1 rank) Chance of ignoring spell casting delays can be increased via talents |
|
|
|
Increases Holy damage done by party members within 30 yards by 10%. This is gained through a talent. (type: Retribution; Obtained at the Retribution Talent Tree; 1 rank) This aura may be improved through talents to add a bonus to healing done to all party members within its range. |
|
|
|
Increases the group's shadow resistance to 30/45/60/70. (type: Protection; first acquired at level 28; 3 ranks) |
|
|
|
Increases the group's frost resistance to 30/45/60/70. (type: Protection; first acquired at level 32; 3 ranks) |
|
|
|
Increases the group's fire resistance to 30/45/60/70. | |
|
|
Increases the mounted speed by 20% for all party members within 30 yards. Players may only have one Aura on them per Paladin at any one time. |
Blessings
Blessings are spell buffs that can be used on the paladin or other characters. Most can be cast on any friendly but some are limited to the paladin's party. Blessings last 5 minutes unless noted. The different Blessings are as follows:
|
|
Increases melee attack power by 25/35/55/85/115/155/185/220. |
|
|
|
Grants immunity to physical damage for 6/8/10 seconds (party member only). |
|
|
|
Grants 10/15/20/25/30/33/41 mana each 5 seconds. |
|
|
|
Grants immunity to movement impairing effects for 10 seconds and frees target from said effects. |
|
|
|
Grants a 30% reduction in threat generation. |
|
|
|
Reduces damage taken from all sources by 10/14/19/24/80 and inflicts 14/21/28/35/46 holy damage to the attacker if the attack is blocked by a shield. |
|
|
|
Increased heal made by Holy Light by 210/300/400/580 and Flash of Light by 60/85/115/185. |
|
|
|
Transfers 45/55/81 damage per hit taken to paladin for 30 seconds (party member only). |
|
|
|
Grants +10% to all attributes. |
Seals
Seals are short-term self-buffs which boost the Paladin's power temporarily. Effectively, they add a weapon proc to their melee strikes. Additionally, Paladins can unleash these seals upon an enemy. Each type of seal will have a different effect when unleashed. The Seals provide the following buffs to the Paladin:
|
|
Seal |
School |
Seal notes |
Judgement Notes |
| Righteousness |
Holy |
Each melee attack deals extra holy damage depending on the speed of your weapon. The seal deals more damage with 2-H weapons for the same attack speed. |
Judges the enemy, dealing instant holy damage to the enemy. |
|
| Command | Retribution | Melee attacks have a good chance to deal additional Holy Damage 70% of the weapon's damage. This is gained by a talent. |
Deals instant holy damage, and double damage if the target is stunned. | |
| The Crusader | Retribution | Attack speed increase by 40%, attack power bonus, but deal less damage per attack. Your new attack speed is the weapon attack speed / 1.4, not speed * .6 | Increases holy damage taken. | |
| Justice | Protection | Melee attacks have a chance to stun for 2 seconds. | This prevents mobs from fleeing (PvE only.) Rank 2 also stops the target from going above their normal speed(100% is normal, mounted targets will slow to run speed.) | |
| Light | Holy | Each melee attack has a chance to heal the Paladin for 39/53/76/94 HP. | Each melee attack has a chance to heal the attacker for 25/34/49/61 HP. | |
| Wisdom | Holy | Each melee attack has a chance to restore the Paladin's mana for 50/71/90 mana. | Each attack (physical or spell) has a chance to restore mana to the attacker for 33/46/59 mana. | |
| Vengeance | Retribution | Each melee attack has a chance to cause 80 Holy damage over 12 sec. This effect can stack up to 5 times. | Instantly causes 120 Holy damage per application of Holy Vengeance. |
Add new comment:
Comments must be approved before being published. Thank you!
16:53:42 - 28.01.07 -








